Godot: export_presets.cfg has empty options sections — exports likely broken #2
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Mark/cybertactics#2
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Fixed in commit
f06094eon main.Every preset now has the required keys (export_filter / include_filter / exclude_filter) on the top-level section and a populated [preset.N/options] block with platform-appropriate defaults:
Verified:
godot --headless --import --path godotis now clean - no preset.N / export_filter / include_filter / exclude_filter ERROR lines. The gdlint and verify gates still pass.Follow-on (separate task, not in scope here): install Godot 4.7 export templates (~/.local/share/godot/export_templates/4.7.2.stable.official.ed1daf0bf/) so
godot --headless --export-releasecan produce binaries per platform. The Linux/Windows/Web templates are required for the CI release workflow; Android additionally needs the JDK + Android SDK + a debug keystore.Closes #2.
Fixed in commit
f06094eon main.Every preset now has the required keys (export_filter / include_filter / exclude_filter) on the top-level section and a populated [preset.N/options] block with platform-appropriate defaults:
Verified:
godot --headless --import --path godotis now clean - no preset.N / export_filter / include_filter / exclude_filter ERROR lines. The gdlint and verify gates still pass.Follow-on (separate task, not in scope here): install Godot 4.7 export templates (~/.local/share/godot/export_templates/4.7.2.stable.official.ed1daf0bf/) so
godot --headless --export-releasecan produce binaries per platform. The Linux/Windows/Web templates are required for the CI release workflow; Android additionally needs the JDK + Android SDK + a debug keystore.Closes #2.