[Evolution] Skills as primitives - championship and fitness evaluation #57
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Reference
Mark/mesh-seed#57
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Problem
Skills are currently static assets without evolutionary pressure. They should be treated as first-class primitives that compete, evolve, and improve over time through mesh championship.
Current State
skills/**/SKILL.mdfilesProposed Evolution
1. Skill Fitness Tracking
2. Skill Championship
3. Skill Evolution
4. Skill Bones
Implementation Path
Related
analyze-projectskill already identifies patternsskill_authorcan generate variants/cc This is the next phase of mesh self-improvement.
Fixed in
c051586— implementing skill fitness tracking, championship variant ranking, and bone promotion lifecycle.