Godot: replace placeholder rectangle rendering with TileMap/atlas #1
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Mark/cybertactics#1
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godot/scripts/grid_map.gd(andscenery.gd,unit.gddraw paths) render placeholder rectangles; the file header itself says "Replace the drawn rectangles with a TileMap/atlas later." The web prototype has a real sprite atlas (web/assets/sprites.png). Decide on a tile pipeline for the Godot build and replace the placeholder drawing.manual webhook trigger test — ignore this comment