Godot: replace placeholder rectangle rendering with TileMap/atlas #1

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opened 2026-09-21 16:04:15 +00:00 by Mark · 1 comment
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godot/scripts/grid_map.gd (and scenery.gd, unit.gd draw paths) render placeholder rectangles; the file header itself says "Replace the drawn rectangles with a TileMap/atlas later." The web prototype has a real sprite atlas (web/assets/sprites.png). Decide on a tile pipeline for the Godot build and replace the placeholder drawing.

`godot/scripts/grid_map.gd` (and `scenery.gd`, `unit.gd` draw paths) render placeholder rectangles; the file header itself says "Replace the drawn rectangles with a TileMap/atlas later." The web prototype has a real sprite atlas (`web/assets/sprites.png`). Decide on a tile pipeline for the Godot build and replace the placeholder drawing.
Mark closed this issue 2026-09-22 14:56:57 +00:00
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manual webhook trigger test — ignore this comment

manual webhook trigger test — ignore this comment
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