M002: Game state persistence (localStorage) #2

Closed
opened 2026-05-08 13:52:25 +00:00 by Mark · 0 comments
Owner

Implement save/load for game progress:

  • Star ratings per level
  • Unlocked levels
  • Unlocked marble skins
  • High scores
  • Settings (sound, sensitivity)
    Use localStorage with a typed schema defined in src/types/game.ts
Implement save/load for game progress: - Star ratings per level - Unlocked levels - Unlocked marble skins - High scores - Settings (sound, sensitivity) Use localStorage with a typed schema defined in src/types/game.ts
Mark 2026-05-28 06:30:46 +00:00
Sign in to join this conversation.
No description provided.