Freeze-Pose-Export Workflow: Posed model to static mesh export #15

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opened 2026-06-09 02:03:25 +00:00 by Mark · 0 comments
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The export modal in src/pages/editor/ExportModal.tsx can export models but does not support exporting posed (frozen) skeletons as static mesh geometry.

Current State

  • Export modal supports GLB, STL, OBJ, FBX formats
  • includeSkeleton checkbox exists but toggles bone data only
  • No option to bake current pose into vertex positions
  • Pose presets exist in src/pages/editor/store.ts but cannot be baked to export

Required Implementation

  • Add "Freeze Pose" option to export workflow
  • Bake current bone transforms into mesh vertex positions
  • Create static combined mesh from skeleton-bound pieces
  • Add "Apply Pose and Export" button flow

Acceptance Criteria

  • Export includes posed geometry as vertex positions
  • Posed mesh exports correctly to all formats
  • Combined skeleton-bound pieces export as single mesh
  • Freeze workflow preserves original posed model
The export modal in `src/pages/editor/ExportModal.tsx` can export models but does not support exporting posed (frozen) skeletons as static mesh geometry. ## Current State - Export modal supports GLB, STL, OBJ, FBX formats - `includeSkeleton` checkbox exists but toggles bone data only - No option to bake current pose into vertex positions - Pose presets exist in `src/pages/editor/store.ts` but cannot be baked to export ## Required Implementation - Add "Freeze Pose" option to export workflow - Bake current bone transforms into mesh vertex positions - Create static combined mesh from skeleton-bound pieces - Add "Apply Pose and Export" button flow ## Acceptance Criteria - [ ] Export includes posed geometry as vertex positions - [ ] Posed mesh exports correctly to all formats - [ ] Combined skeleton-bound pieces export as single mesh - [ ] Freeze workflow preserves original posed model
Mark closed this issue 2026-06-13 16:54:19 +00:00
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Mark/kimi_agent_hero_forge_slice_issue#15
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