Animation Pipeline: Design Specifications #2

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opened 2026-02-23 22:12:20 +00:00 by Mark · 1 comment
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Summary

Design specs for planned animation pipeline features. These are engine-agnostic and intended to guide implementation.

Design Documents

See docs/design/:

Document Description
01-asset-generation.md Playbook format, generation methods (AI, procedural, template), validation rules
02-asset-database.md Data model, API, versioning, search, access control
03-character-system.md Rig templates, parts, expressions, palettes, proportions
04-background-library.md Layer system, parallax, atmosphere, weather, color grading
05-batch-rendering.md Job queue, workers, distributed rendering, metrics

Prioritization

Suggested order:

  1. Asset Database — Foundation for everything else
  2. Asset Generation Playbooks — Generate assets per playbook + validate
  3. Batch Rendering — Scale production output
  4. Character Design System — Specific asset type
  5. Background Library — Specific asset type

Status

  • Design specs written
  • Prioritize implementation
  • Assign owners

Notes

These specs are intentionally engine-agnostic. AnimSuite-specific implementation details can be added as each feature is implemented.

## Summary Design specs for planned animation pipeline features. These are engine-agnostic and intended to guide implementation. ## Design Documents See `docs/design/`: | Document | Description | |----------|-------------| | [01-asset-generation.md](docs/design/01-asset-generation.md) | Playbook format, generation methods (AI, procedural, template), validation rules | | [02-asset-database.md](docs/design/02-asset-database.md) | Data model, API, versioning, search, access control | | [03-character-system.md](docs/design/03-character-system.md) | Rig templates, parts, expressions, palettes, proportions | | [04-background-library.md](docs/design/04-background-library.md) | Layer system, parallax, atmosphere, weather, color grading | | [05-batch-rendering.md](docs/design/05-batch-rendering.md) | Job queue, workers, distributed rendering, metrics | ## Prioritization Suggested order: 1. **Asset Database** — Foundation for everything else 2. **Asset Generation Playbooks** — Generate assets per playbook + validate 3. **Batch Rendering** — Scale production output 4. **Character Design System** — Specific asset type 5. **Background Library** — Specific asset type ## Status - [x] Design specs written - [ ] Prioritize implementation - [ ] Assign owners ## Notes These specs are intentionally engine-agnostic. AnimSuite-specific implementation details can be added as each feature is implemented.
Author
Owner

Design specification document — not a code bug. Tabling as feature-request.

Design specification document — not a code bug. Tabling as feature-request.
Mark 2026-05-28 03:36:37 +00:00
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